Painter, 3D Voxel Artist, Game Developer
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Izam Blogs

Putting in the time

I can't get enough creating voxel art. It's just too addicting. I keep pushing myself to create something that has that ethereal feel. Or even just something that will surprise myself that it could turn out to look like its being sculpted, until you look closer.

Like George Seurat's pointillism paintings. To me voxels are just that. 3D pointillism.

To me when creating an artwork in voxels, it is mostly an exercise of problem solving. How I can make use of the tools that I have, to achieve the vision that I have in my mind. And sometimes I'm stumped with the limitations of the tools. So I had to think of ways to work around that.

It's addicting when you can solve a problem and the vision just comes to life. Like this artwork of the jellyfish below.

My first try a few weeks ago looked like this:

first try jelly fish

I just wasn't happy with this. This doesn't look like what I had in my mind. I couldn't solve the problem. Until weeks and many voxel models later, I thought about it again and worked the process in my head while I was doing some menial chores and I thought, hey that could work. And so I set out to create in Voxel Max on my iPad.

This time, my jellyfish looks like this. I would say this really looked like what I had in my mind.

jellyfish web

I guess when you put in the time, you will have the required experience and knowledge to solve problems you couldn't before. And that's why this is so addicting and fulfilling for me.
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